![]() ![]() The old hand-drawn portraits have been ditched in favour of a fantastic new 3D system that recreates your characters on-screen, blending parents organically to create believable children and siblings. One of the major differences between this third game and it's long-supported predecessor is the quality of the visual interface. There's a lot going on, and everything is controlled via a huge and detailed map, surrounded by menus filled with important information for you to sift through. You can take on the role of a king or queen, or further down the pecking order, maybe a duke or a duchess, and then advance through the years, pausing only to make decisions that affect your standing with both your vassals and the peasants. In Crusader Kings, the aim of the game is to steer your family through the annals of history, taking the rough with the smooth as you navigate both the highs and lows of ruling over the peasantry from your thick-walled castles in Europe, Africa and into the East. ![]() Such is the depth offered by the new dynasty simulator from Paradox Interactive that it's practically impossible to give you a full and detailed rundown of its many intricacies, so I'll do the next best thing and tell you about what I've encountered over the past couple of weeks, and then I'll slap a score on at the end to reinforce my inane ramblings. Reviewing Crusader Kings III has been a little bit like reviewing a new FIFA game in the sense that while I've got almost sixty hours logged at the time of writing, I don't think I'll have a true sense of everything until I've been playing for several months.
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